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Tuesday, August 26, 2014

Major Steam Launch Mega Update - 27 August 2014

- Show reminder of permadeath mode in-game
- Lower sell price of Blatherbeard's Brew to match tavern prices
- No price for Tears or Food?
- Ankh segments sell for nothing?
- Traps shouldn't spawn too close to stairs
- Megachests can spawn encased in walls
- Add Steam achievements to Goblin Dice
- Blatherbeard's Brew shouldn't stack. It's too helpful :P
- Blatherbeard's Brew should wear off if you sleep it off
- Add confirmation messages to the use of certain items, such as recall medallions
- Adjust dungeon monster level resets
- Remove "floating" monster data on truncated floors
- No loading screen for Recall Medallion use?
- Fix loading screen disappearances/anomalies
- Correct advanced lighting setup for drastic load-time reductions
- Add tombs
- Speed up Steam intro screen
- Add tomb door sounds
- Correct textures in tombs
- Correctly render outdoor skies in Shaderless mode
- Correctly display all models in Tombs
- New tomb traps!
- Town skyboxes not working in shaderless
- Major loading speed optimizations
- Skeleton statues should just cast poison. Drain effect can be added during magic re-write
- Remember last used player name
- Potential crash in countryside when hitting F1 to switch UI modes
- Stairs message pops up every time you attack a monster standing on a stair tile
- Disable online functionality if game fails online connectivity check
- Can't attack containers in tombs?
- Don't let monsters spawn in the countryside if you're in a town segment.
- Add some kind of "score" system to the permadeath report
- Cap stat percentages to maintain balance thresholds
- Loading screen anomalies when entering towns in shaded mode
- Combat anomalies when fighting a monster who is on a stair tile
- Hitting the claim key repeatedly can lead to a crash?
- CTD when entering some towns
- Death reports need a score system
- Fireball spell given by Al-aeks doesn't match level-appropriate spell given in shops
- Shouldn't be able to sleep near towns, farms and towers
- Stair/monster combat anomalies
- Training screens should let you know if you don't have enough gold
- Make sure trap detection click is general and not cursor-location specific (like combat)
- TAKE ALL from a corpse shouldn't destroy the corpse if your inventory is full
- Death screen should have option for "continue" 
- Min weapon damage can sometimes be higher than Max  

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