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Wednesday, April 10, 2019

Release 1.00.036 - April 9th 2019

- Create beta leaderboard monument
- Fix thieves guild spell disc glitch
- Fix perma-locked chest issue
- Fix floating terrain issue
- Fix broken rain sprites
- Fix visibility of quest direction arrow
- Fix memory leak when being punished by witch
- Make gryphon travel always place you on dry land
- Fix quest arrow direction glitch
- Remove 'clickability' of removed corpses
- Find and remove all memory leaks:
    - Dungeon to countryside via recall medallions
    - Dungeon floor movement
    - Completed dungeon to countryside
    - Dungeon to countryside via stairs
    - Town teleports - leaving town
    - Town teleports - leaving dungeons
    - Getting drunk
    - Entering countryside from town
    - Entering dungeons from countryside
    - Entering towns from countryside
    - Player death going to menu
    - Flying using gryphons
- Fix issue where chests would reset their contents upon closing
- Fix broken pit-trap death code
- Fix freeze when disarming trap while enemy nearby
- Fix pit trap death respawn being outside of dungeon
- Add function to enable debug console output for public release
- Fix broken spell crystal descriptions on container screens
- Fix video glitches caused by Windows update
    - Slow strobe effect
    - Water not visible for certain video cards/settings
- Add currently selected quest marker on quest screen
- Fix random CTD while exploring countryside caused by swing sprite
- Addition of gear comparison arrow on Witch reward screen
- Addition of flagging system for expansion DLC, ready for expansion
- Steam integration for public 1.0 release

Wednesday, August 22, 2018

Major Update 0.15.483 - August 23rd 2018

- Loading system re-write overhaul
    - Dungeon loads
    - Tomb loads
    - Mine loads
    - Countryside loads
    - Town loads
    - Initial load times on game start / first load
    - Interstitial loads between dungeon floors
- Rendering system re-write overhaul
    - Rectified procedural object placement system
- Complete overhaul of asset purge / garbage collection system for better memory usage
- Fixed various found memory leaks
- Fixed glitch in inventory sort system altering spellbook arrangements
- Fixed auto-changing spell hotkeys
- Fixed various crash-to-desktop glitches
- Added backwards compatibility for saves to prevent new games having to be started
- Fixed loading black-screen sync issue
- Added new console output recording for faster more efficient debugging
- Fixed glitch with attack swipe not disappearing fully in countryside
- Fixed ghost item glitch in player inventory
- Fixed dungeon exit glitch affecting:
    - Dungeon ladders
    - Portals
    - Blatherbeard's Brew
    - Recall Medallions

Saturday, February 17, 2018

Minor Update 0.14.414 - February 17th 2018

- Fixed issue in guild training where you would continue to get charged even if your stats were capped
- Fixed issue in fighters guild training where it would cost significantly more than training at other guilds
- Fixed an issue which caused quest markers to sometimes show up when accepting a quest, rather than when learning the location
- Fixed an issue where an NPC telling you the coordinates of a quest location didn't reveal the location on your map correctly
- Fixed bug where clicks to open doors that had monsters on the other side would carry over and initialise an attack on the monster whether the player wanted to or not, allowing the monster a free attack
- Fixed bug which was causing the use of enchanted items to affect the WIS stat of fighter-based characters
- Added new console functionality for better testing
- Re-wrote load framework to allow for future optimisation
- Re-wrote shader application framework to allow for future optimisation
- Fixed issue which would show non-breakable items in mines as breakable items on the map
- Fixed issue which would show non-breakable items in mines as breakable items on the classic UI mini-map
- Fixed issue causing crates to be unbreakable in mines
- Fixed critical failure bug which caused trap disarm training at the thieves guild to hard-crash the game on occasion
- Fixed issue which led to players with poor CHA stats getting very raw deals when bartering in stores, including having to occasionally pay MORE for an item rather than less
- Fixed critical failure bug which would cause a crash to desktop for some players when training in WIS at the mages guild
- Fixed an EXTREMELY rarely occurring bug with dimension stones (honestly, the odds of it happening are so extremely small I'm amazed the bug was found at all. Thanks, scorpius!)
- Fixed issue of incorrect values being displayed occasionally on character sheet by adding NaN redundancy checks in the event of too-small numbers

Thursday, December 7, 2017

Minor Update 0.14.407 - December 7th 2017

- Fixed issue with spellbook not displaying spells correctly
- Weapon quality arrows now show correctly on Blacksmith sell screens
- While raining, the rain should no longer stop animating at times (except while loading new countryside chunks)
- Enchanted weapons and armour which have a trap placement effect should no longer create issues by placing traps in squares already containing traps
- Shift-hover text for Gazetteers in the general store has been fixed
- Fixed significant issue regarding clicking to disarm mechanical traps in the presence of a monster. Fixing this issue was linked to an intrinsic screen click location issue which has now been rectified, fixing several other issues
- Missing hover-info for certain gem types on loot screens has been fixed
- Character sheet stats should now correctly add to - roughly - 100%
- Issue with permanent ambient sounds changing volume during floor swaps or portal travel, particularly with regards to torches, has been rectified
- Storms weren't happening anymore, and this has been fixed because storms are awesome
- The carry-over click issue from door openings have been fixed
- Fixed issue where game would check for nearby enemies when clicking on an already disarmed trap
- Added feature where map marker will flash to better see where player is standing
- Fixed issue causing traps to spawn in places which would block doorways
- Fixed issue where permadeath corpse data would leak into dungeon save data, causing ghost corpses
- Added a gem bag rectifier to fix 'ghost gem' issue which was taking up gem bag slots
- Modified 'ready spell' text in GUI to truncate long names, making things look nicer
- Fixed intrinsic issue with depositing/withdrawing gems from the bank. This fix led to several other issues being fixed in the process

Friday, April 21, 2017

Major Update 0.15.338 - April 22nd 2017

- NEW Add gear enchantment option
- NEW Item forging system
- NEW Musical theme for quest kiosk
- NEW Witch's wager gamble
- FIXED Enchanted armour can - in certain circumstances - deteriorate the currently readied spell disc?
- FIXED Minor Enchantment system issues fixed
- FIXED Fix wording on time menu popup
- FIXED Fixed overlay of text on quest reward screen when gear has no enchantments is squiffy
- FIXED Countryside knockbacks not updating player location?
- Add ability to kick off console data logging in non-test mode
- FIXED Don't allow a player to enchant an item without adding any complete enchantments.
- FIXED Player being left naked but with little or no item loss after Tier 2 loss in Witch's Wager?
- FIXED Lockups still occurring on tier 2 loss
- FIXED Players still arriving at tier 2 witch destinations totally naked.
- FIXED Fix spelling on "wilderness at night" loading screen.
- FIXED Player still getting cast to non-existent dungeon locations
- FIXED Witch's punishment can remove the gem bag! :O
- FIXED Hang potentially happening still while Witch searches for somewhere to dump the player.
- FIXED Monster knockback should check to see if player is in the square they're being knocked back into. In the rare case that a knockback slides them back towards the player, they can occupy the player's square
- FIXED Witch's hut punishments not always happening correctly
- FIXED Make witch loss popup happen after closing Witch's Wager screen
- FIXED When no coins are on the table to win, or if only one available and roll to take two, play appropriate sounds
- FIXED Extremely rare missing CLD.DMP when handling Witch's Wager. Force creation of at least local version.
- FIXED Update witch loss message to suffix with "Prepare yourself..." or something similar
- FIXED Bewitchment marker not being lifted once bewitching completed
- FIXED "Overwrite enchantment" message pops up on Forge screen when you try and forge an enchanted item. It shouldn't do that.
- Make time be shown in 12 hour format rather than 24
- Add message to confirm that player has lost the Witch's Wager
- Speed up witch's wager spin
- FIXED Play end-of-enchantment sound once ALL enchantments are over, not at the end of each one
- FIXED Add risk/reward system to Witch's Wager
- FIXED Misc witch's wager items
- Allow key press to take turn during witch's wager
- FIXED Witch's penalty should randomize your position on the floor you end up on
- FIXED Player shouldn't have to keep mouse cursor over witch's die while pressing space to play
- FIXED Quest rewards of enchanted items need to follow new enchantment guidelines
- Updated gear comparison system to accommodate procedural items
- FIXED New quest kiosk music doesn't stop playing when you leave the kiosk
- Add some kind of signal to show that turn is over (complete with all enchantments)
- FIXED Gold not being deducted for forging
- FIXED Bug on quest reward screen showing weird text overlays
- Allow unequip of arrows
- FIXED Spells still using a turn if you try and cast but have no mana?
- Looting player corpses should give some gold, too.
- Show amount of gold player gets on corpse screen
- FIXED General Store owner shows a price for the spell discs but refuses to buy them.
- FIXED Gear which has had its appearance changed doesn't always update in the player inventory until the player clicks on it.
- Added sound which plays when player tries to disarm a trap but can't because enemies are near.

Tuesday, November 29, 2016

Minor Update 0.14.289 - November 30th 2016

- Al-aeks' speech no longer gets cut off when opting to be whisked away
- Boss monster heal spells are no longer over-powered
- Player can now withdraw items on pages 6 and above from the bank
- Quest dungeons now truncate correctly to the appropriate number of floors for the quest difficulty without leaving behind ghost data
- Destroying a spell disc (rather than disassembling it) no longer creates ghost gems in your bag
- Magic swirl and level glow effects now show correctly in boss chests
- 'Dungeon Cleared' message no longer appears repeatedly after clearing a dungeon
- Dimension stone deposit screen now correctly shows item enchantment information
- Boss monsters can no longer create "chain freeze" effects, effectively locking a player in place and killing them
- Size 3 diamond and stone crystals should no longer generate in-game
- All ghost data from previously explored dungeons will now flush accurately when receiving a new quest for that dungeon
- Fixed issue causing duplicate items to spawn while using the banks
- Fixed issue where items would go missing on their way to the bank after being auto-deposited
- Increased size of gem bag from 100 slots to 200
- Fixed rare hard crash when looting some boss corpses
- Fixed issue causing bosses to sometimes drop unnamed or incorrectly named spells
- Added a 'destroy gem' button to the player's gem bag screen
- Fixed it so player can now barter in the Thieves Den
- Fixed bug where torches were free in Thieves Den
- Fixed bug where placing a higher level, magical bow into a dimension stone caused a hard crash
- Fixed engine so it wouldn't spawn empty monster corpses at the end of a particularly difficult fight
- Fixed bug in Thieves Den where trap locks could make all the spells free
- Fixed data corruption issues surrounding weapon data on player corpses for permadeath characters
- Fixed bug wherein monsters got to hit the player twice while they were standing in a doorway (the monster, not the player)
- Fixed price scaling for weapons and armour at higher levels
- Fixed gem collection steam achievement glitch
- Player can now use mouse clicks to skip forward while talking to Al-aeks, rather than having to press a key
- Cleanse quests now always recognise correctly when they have been completed
- Corrected inconsistency of data on death report regarding level reached
- Once a dungeon has been cleared, going to the "up" ladder now asks the player if they would like to leave the dungeon entirely
- Fixed bug surrounding rarity data of Werewolf Hair
- Fixed bug where the wrong NPC name would show up in NPC dialog screens

Sunday, September 18, 2016

Minor Update 0.14.263 - September 19th 2016

- Fix occasional countryside monster crash
- Link perma-corpse placement
- Don't allow bosses to freeze player for too many turns at once
- Allow bosses to heal themselves magically sometimes
- Add gear comparison icons to fighters guild shop
- Add steam achievement for being killed by a boss
- Buff starter health spell components to make the spell more useful
- Show spell names in Thieves Den
- Add load time data dump for potential diagnosis of long load times
- Truncate spell name in full UI
- Fix the constant "gem added to bag" popup happening when loading game