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Sunday, September 18, 2016

Minor Update 0.14.263 - September 19th 2016

- Fix occasional countryside monster crash
- Link perma-corpse placement
- Don't allow bosses to freeze player for too many turns at once
- Allow bosses to heal themselves magically sometimes
- Add gear comparison icons to fighters guild shop
- Add steam achievement for being killed by a boss
- Buff starter health spell components to make the spell more useful
- Show spell names in Thieves Den
- Add load time data dump for potential diagnosis of long load times
- Truncate spell name in full UI
- Fix the constant "gem added to bag" popup happening when loading game

Thursday, September 15, 2016

Major Update 0.14.260 - September 16th 2016

- Add bosses to dungeons, denoted by new texturing, glow and magical aura
- Give boss monsters unique (and sometimes comical) names which show up while fighting them
- Create new procedural magic system
- Give dungeon bosses ability to craft and use magic system
- Add permadeath corpse system
- Create internal script compiler
- Breakout oversized modules into scripts
- Make monsters feel fear when they're getting beaten and sometimes opt to RUN AWAY!
- Link new magic system to dimension stones
- Tweak poison trap damage levels after magic update
- Tweak ice trap damage levels after magic update
- Make poison projectile spells show correct hit effects
- Don't allow player to pick up boss spells if gem bag full
- Tweak manipulate self effect levels after magic update
- Tweak effect levels of unknown potions after magic update
- Correct megachest icon colour in minimap
- Pre-populated spell discs in shops need to have correct names
- Allow dungeons to correctly identify if they have been cleared by the player
- Prevent the creation of corrupt armour items
- Correct dimension stone UI glitch when rendering populated spell discs
- Always allow usable spell gems to be selectable in spell crafting screen
- Keep display of loading screens consistent between loads
- Fix glitch where projectile spells would not hit adjacent enemies
- Prevent re-loads from causing permadeath corpses to disappear
- Scan pre-populated spell names for missing descriptors
- Ensure all projectile spell effects are correctly textured
- Prevent gem bag from being inserted into dimension stones
- Ensure correct casting of ALL effects in a multi-effect spell disc
- Ensure correct replacement and repositioning of boss monster during dungeon truncation
- Ensure correct dungeon tileset retention when using town portals
- Make all players start with the components to build a basic healing spell, regardless of chosen class direction
- Overhaul menu system UI
- New steam achievements for updated magic system
- New steam achievements for hitting level goals
- New steam achievements for hitting permadeath level goals
- Fix gem bag scrolling issue when selecting last gem in bag
- Update loading screens
- Reset quest list when starting a new game without quitting
- Allow all unused gems in gem bag to be selectable at all times
- Prevent skeleton traps from spawning too close to stairs in dungeon generation algorithm
- Fixed fatal crash on dungeon truncation surrounding boss monsters
- Fixed manasteal enchantment
- Prevented thieves den from selling redundant spells with multiple trap effects
- Prevent spell gems from having negative number of uses left
- Prevent bug where unidentified potions would have zero value when sold in shops
- Fixed orientation glitch upon using town portals
- Fixed fire trap damage levels after magic update
- Correct monster identification process during countryside spellcasting
- Balanced spell effects to the best of my ability
- Fix the fatal "black screen bug" when descending floors in certain dungeons
- Fix various unwanted font scale changes
- Change temple and guild opening hours to be 24/7
- Proliferate "uses left" information on spell gems to more menus, including bank
- Correct vertical flip of town compass
- Update\neaten console help screen and output data for testers
- Ensure visual effects correctly show for every type of spell in both shaded and shaderless render modes
- Allow bosses to drop the spells they've crafted as loot
- Update procedural generation algorithm to make towns generate more quests on average
- Fix "reveal all" function in cartographers
- Correct zero index spellcasting issue caused by inventory sort
- Realign monster targeting math in countryside with regards to projectile spells
- Fix bug where quest kiosks would generate multiple quests for the same location
- Fix issue where Thieves Den would sell invalid spells
- Fix issue where spellbook would hold incorrect or invalid data for pre-loaded spells
- Fix fatal crash with trap disarm practice in Thieves Den
- Re-write blast algorithm to fill rooms
- Fix blast algorithm to prevent lockups when hitting adjacent enemies
- Ensure player trap spells "fire" correctly when a monster walks over them
- Fix "Blatherbeard's Bug"
- Re-fix secondary and tertiary spell effect misfires
- Fix various gem bag data inconsistancies using the Tim Tool
- Fix fatal crash when opening spellbook
- Ensure position index reset when moving phases in spell craft screen
- Investigate accuracy of flare locations for player-targeted magic in countryside
- Ensure overall position index reset when opening spell craft screen on a fresh disc
- Fix multi-click gem bag scroll issue
- Fix multi-click spell book scroll issue
- Allow spell effects to break destructible items
- Fix incorrect texturing of armour racks in mines
- Normalize volume of music in crypts
- Clear player traps and monster perma-effects upon successful sleep
- Link mystery potions to new magic system
- Link fountains to new magic system
- Link current weapon/armour enchantments to new magic system ready for new enchantment system
- Fix overpowered poison effects
- Fix issue where clicking on a corpse occupying a trap square will lead to the corpse being accidentally deleted
- Don't allow drinking of unidentified potions in town. Nobody likes an exploding citizen.
- Fix Thieves Den spell purchase to take banking system into account
- Ensure removal of relevant gems from gem bag when selling a populated spell disc
- Add scroll arrows to gem bag screen
- Remove debug data from gem bag screen
- Ensure visual effect plays when casting "reveal" effects
- Make numpad linked to spell selector as well as numerical buttons
- Fix broken poison gas traps
- Add auto name generation button to spell crafting screen
- Fix issue of occasionally untextured boss monsters
- Fix issue of incorrectly rendered permadeath corpses
- Extend view distance clipping plane in towns for low detail mode
- Fix economics issue where player can buy pre-made spells for less than their sell value
- Fix issue causing extremely frail bosses
- Fix strange blue glow on armour racks in low detail mode at low alpha levels
- Make boss monsters shoot magic in the right direction and not out their butts (yes, that's a thing that happened)
- Fix ambient music playthrough during player opt-to-continue
- Fix trajectory calculation of boss monster magic
- Fix strange glow occurring on weapon and armour racks after being looted
- Prevent Thieves Den from offering duplicate spells for sale
- Fully expand boss monster spell options
- Fix armour rack load order
- Fix offline mode with Steam linking
- Fix issue causing level-ups to cause freezing
- Fix "haunted floating object" issue in crypts
- Repeat effect counters can be iffy? Fix them
- Low detail mode now uses alpha settings correctly
- Fix issue with clicking menus in temples
- Proliferate gem quality descriptors throughout all menus
- Don't allow re-cast of perma-effect if already affected
- Fix blast effect timings
- Move blast effect to A* fill method for maximum carnage and room clearing abilities
- Assess stability issues in precompiler system
- Fix issue where mages guild buy items screen information is corrupt
- Fix incorrect texture of town portal object in crypts using shaderless mode
- Increase rate at which bosses decide to use magic
- Fix issue with critical damage calculation to make critical hits more devastating
- Ignore door clicks if there's a monster standing in the door
- Remove all fountains from crypts
- Increase modding abilities for engine
- Prevent frozen enemies from getting knocked backwards on a critical hit
- Ensure correct function of all spells in countryside as well as dungeon (except trap reveal/disarm. there are no traps in the countryside)
- Fix blast effect lockup issue in countryside
- Re-link book reader back to base code
- Add in recipe books from player submissions
- Allow shift-hover in megachests to show uses left data of gems
- Lightning effects not hurting lizardmen?
- Show map update banner when using gazetteers
- Create damage baseline for procedural calculation of spell effect damage
- Fix issue causing multiple spell-flares around monsters/player upon spell casting
- Attempt full script precompiler
- Add legend to map screens for easier navigation
- Balance trap effect values
- Fix missing first character in text blocks after precompile
- Fix incorrect values showing on character sheet
- Make fire traps actually set player on fire for a while, as well as do initial blast damage
- Fix placement of permadeath logo on character sheet to not obscure stats
- Fix bug causing trap warning light not going away after trap is sprung
- Show spell names in stores when selling your pre-made spells
- Show current health and mana percentages on character sheet
- Ensure correct pregeneration of spells in shops
- Remove all traces of old magic system from the game
- Fix all issues surrounding permadeath corpses
- Allow player-placed traps to last a MINIMUM of 3 turns, no matter how low-level
- Don't allow drops of single arrows. Always be multiples to make bows more functional
- Balance new fountain effects
- Balance fire magic
- Update location claim system to say "YOU" claimed it. Not your name
- Don't allow boss hunt quests to spawn until player is level-appropriate to do the quest
- Fix "The Tim Crash"
- Fix lockup happening when killing monsters on lower-levels of dungeons
- Reveal boss quest co-ordinate details correctly
- Implement player freeze functionality into end-turn sequence
- Fix involuntary temple menu jumps
- Add "gem bag full" banner popups
- Add spell effect banner popups
- Don't allow magic shops to sell multiples of the same spell
- Fix disappearing dungeon level bug
- Allow kiosks to generate quests specifically to hunt and kill bosses
- Correctly save current quest marker details
- Don't ever allow an empty shop
- Fix store-bought spell disc fatal crash issue
- Update megachest icon in map to be red to distinguish it from normal chests
- Remove collision detection on ruined temple dungeon entrances to prevent player trapping anomaly
- Fix issue causing some magical dungeon traps to not hurt the player
- Allow ESC key to be used to leave potion crafting screen
- Don't allow telekenesis to affect doors which have monsters standing in them
- Fix "held movement" control jittering on zig-zag movements
- Cancel all monster perma-effects when the monster dies
- Carryover effect can create infinite spell repeat loops
- Allow correct processing of repeat effects for all spells
- Balance weakness effects
- Always play portal sounds correctly
- Clear hover data for all items in shops
- Correct projectile magic orientation
- Fix Windows 10 compatability issues
- Fix typo in permadeath corpse default note
- All player set traps and repeat effects need to get cleared on a new game
- Fix shaderless mode not rendering spell glow correctly
- Fix spell positioning crossover when combining spell effects
- Implement tears of hyfrydle to the new magic system
- Add no-repeat caveat to line splitter algorithm
- Fix floopy gem bag listing code
- Add spell pre-populator system
- Clear lighting data between games
- Fix UI lockup while magical effects are playing
- Fix incorrect sound playing when selling gems at magic store
- Don't allow monsters to teleport inside of the player (ew...)
- Fix incorrectly timed magic sounds
- Fix incorrectly timed shopping sounds
- Don't allow a new torch to be used if you currently have one lit
- Process player trap wearoff
- Fix bows after magic system implementation removed old projectile algorithm
- Make all spell use descriptions match throughout the various UIs
- Ensure click consistency in spell creation UI
- Create alternate value-averaging system flag to specify when being affected by level-locking
- Allow projectile magic to flow through open doors
- Don't allow blast magic cast by the player to affect the player
- Stop stone blanks causing spell description mismatches for shift-hover
- Make all duration spells last a minimum of 3 turns
- Don't play "trap not sprung" sound on already disarmed traps
- Process timed effect wearoff
- Allow fire and ice effects to cancel each other out on both player and monsters
- Add confirmation menu for item destruction
- Increase visibility for player traps in low detail mode
- Correct spell description matrix
- Don't allow player to place multiple traps in one square
- Don't allow player to withdraw gems from bank if bag is full
- Allow spell gems to be sold in magic shops and temples
- Don't allow frozen enemies to block attacks
- Fix "eternal self manipulation" bug
- Allow the use of the ESC key on the trap disarm screen
- Allow return to inventory on spell crafting screen through ESC key
- Fix fatal crash upon exhaustion of countdown effects
- Fix mouse/keyboard mismatch on spell craft screen
- Allow "empty gems from disc" popup to close with ESC key
- Lock mega chests until boss is killed
- Give magical rewards from new system on quest completion
- Drop new magical items in containers
- Don't allow mobs to spawn inside solid objects
- Implement real-time mob ghostbuster module
- Fix shift-hover on permadeath loot screen
- Put gem descriptions in correct place on megachest pickup screen
- Don't allow "select all to deposit" option in banks to select gem bag or filled spell discs
- Fix hover-text for rejuvenation potions
- Make temples automaticall refresh players, rather than by button
- Add full spell disc compatability with banks
- Fix magic item mismatching on permadeath menu
- Allow use of stone blanks in spell crafting screen
- Correct death note edge truncation
- When a spell disc deteriorates to the point of breaking, all usable gems should be recovered into gem bag
- Fix fatal crash when adding stone blanks to a disc in the spell crafting screen
- If gem bag is full, add newly collected gems to the bank automatically
- Render all stone blanks correctly
- Fix occasionally invulnerable boss monsters
- Remove aura object when killing a boss monster
- Balance boss statistics
- Reapply gender prefixes when switching genders
- Fix corruption caused by bows left on permadeath corpses
- Fix text colour mismatches on some UI elements
- Update death report stats to reflect new features of update
- Fix bug where entering dungeons with the classic UI can cause issues
- Fix bug where some dungeons don't have a boss
- Fix death report to reflect when player is killed by a boss, including the bosses name
- Fix bug where sometimes bosses can't hit the player at all
- Create new process for generating boss loot, so that it's always good
- Don't allow spell disc editing to close the inventory
- Fix display mismatch on 5-slot spell discs
- Create new skin packs for boss monsters
- Correctly render stone blanks in shops
- Generate boss monster auras and position them correctly at all times
- Reset gender state on each new character
- Make boss auras more faint and ethereal
- Label magical components correctly in megachests
- Fully distribute new magical components into every relevant shop in Ahkranox
- Only show "new spell readied" banner if there was a usable spell in that slot
- Fully distribute new magical components into various megachests throughout Ahkranox
- Wait for keyup when closing gem bag so as to not close inventory screen
- Cap length of spell names (unless pre-generated)
- Remove redundant crystal varieties, such as 3-slot diamonds
- Don't allow permadeath corpses to spawn inside open secret walls
- Allow shop interfaces to describe the usage of various gem types
- Make spell gems wear down over time with use, and eventually break
- Spell crafting screen needs to reset colour of new discs back to stone
- Clear default text values on spell craft screen
- Don't allow player to sell, delete or bank gem bag
- Add new magic functionality to save/load functions
- Have inventory sort function edit the stored location of spell disc quick references
- Price assembled spell discs correctly
- Correctly render assembled spell discs in shops
- Link spell use to mana bar
- Distinguish used/unused crystals in gem bag
- Link new magic system to inventory sorting
- Link new spell casting system to controls using numerical keys and numpad
- Update save data to store spell hotkey information
- Theme inventory background to current environment
- Show current spell title in UI
- Clear spell hotkey index on new game start
- Check spell discs for guild membership requirements
- Remove emptied spell discs from quick-key reference
- Replace Al-aeks' magic itinerary with new spell components
- Allow player to custom-name their spells
- Repair container creation memory leak
- Real-time change text size during "name that spell" interface
- Fix glitch causing monster HP to reset when switching weapons
- Create new spellbook quick-select interface
- Fix weapon corruption on permadeath corpses
- Don't allow bosses to cast magic while frozen
- Hide main UI while quick select screen is showing
- Create spell crafting interface
- Add gem bag interface
- Fix rare freeze when sorting inventory
- Fix HP being linked to CHA instead of CON
- Final build testing (all 48 items of it)

Thursday, March 12, 2015

Major Update 0.13.982 - March 13th 2015

- Goblin dice should work correctly.
- Phantom numbers being left behind for quantities in inventory screens.
- Mega-chests still causing item doubleup
- Items inserted into bank need to stack automatically
- Weapon/Armour rack message needs to be corrected if the item in question is sent to the bank.
- Disarmed magical traps in tombs using incorrect texture
- Mega chests need to give level-appropriate gear in level-locked dungeons.
- Factor lower-level monsters into XP gained. Killing a level 1 monster at level 10 shouldn't give you full XP.
- Weapon and armour racks need to give level-appropriate gear in level-locked dungeons.
- Get banks working
- BANKS - Auto-adding an item when your inventory is too full doesn't remove the item from the container.
- Level-locked gear sometimes not being appropriately balanced.
- BALANCING - Set all monster balancing at dungeon start, and don't change it, even after leaving or portalling.
- BANKS - Issues with stackable items being deposited/withdrawn
- Create balance based off highest powered, level appropriate gear in inv, not just held.
- Level-locked armour sometimes being odd
- NEW ONLINE FUNCTIONALITY - Revisit interface to be clearer on what will happen.
- Cleanse quests need to match difficulty level
- Distribute shops more evenly.
- Doubling up of certain kinds of collected loot to inventory? (only since add-to-bank)
- BANKS - Players not being debited for withdrawal
- Adjust monster spawning to be for quest-only target dungeons.
- NEW ONLINE FUNCTIONALITY - Permadeath corpses should only be visible to permadeath players
- Fix overrides for subterranean monster spawning to ALWAYS refer to DDM offset file data.
- Level-ups causing on-the-spot buffing of dungeon?
- BANKS - Make banks more commonly found.
- BANKS - New characters who have never sorted their inventory have phantom numbers on blank spaces in the deposit screen.
- BANKS - 1 phantom highlight in the withdraw screen, middle column 2nd from bottom. Selecting this will also hilight the first empty square after your banked items.
- BANKS - 'Select all on page' button
- BANKS - Counter for items in inventory stuck on zero.
- NEW ONLINE FUNCTIONALITY - Immediately starting new game doesn't refresh from server.
- NEW ONLINE FUNCTIONALITY - Add map icons.
- BANKS - Can't see if an item is magical or too high a level in deposit or withdraw screens.
- Add shift-hover info for Blatherbeard's Brew in inventory
- Fix disarmed trap texture glitches in mines and tombs.
- BANKS - Hilight worn gear in deposit screen
- BANKS - Can't deposit/withdraw Ankhs, Ankh segments or enchanted items.
- Re-analyze goblin dice randomization.
- BANKS - Add correct loot descriptions on shift+hover popup (copy from Inventory)
- BANKS - Incorrect page reference numbers on withdraw screen.
- Town buildings shouldn't spawn too close to the portal and kiosk
- Array out of bounds crash while scrolling through spell list??
- Looting a corpse which a monster is standing on can sometimes delete the living monster rather than the corpse!
- Portal icon not showing in towns? Investigate!
- BANKS - Filtered item location indices are not lining up correctly
- BANKS - Items not removing from bank correctly after withdrawal
- BANKS - Consolidation of bank items leads to loss of items.
- BANKS - If you change filters without withdrawing, then withdraw, the items you had selected using the previous filter disappear completely.
- BANKS - Add items to your bank account when your inventory is full. Add banner to show that's where the item went.
- BANKS - Filtering can cause items to disappear
- Portals missing from towns?
- Mechanical and poison traps are able to share the same square, but shouldn't.
- If you have a full inventory when you collect a quest reward, you get nothing!

Tuesday, October 14, 2014

Significant Bugfix Update 0.12.935 - October 13th 2014

- Make countryside fountains only useable once
- Cleanse quests seem to be a bit broken sometimes...
- Check for accidental doubleclick when entering stairs in dungeons.
- Hunt quest monster numbers don't always match description. Says 1 but means 2 or 3.
- Make stairs up/down not so pedantic with clicks.
- Using a town portal can change a tomb tileset to a dungeon tileset.
- Collect quests only show top listed item when looting. Should show all types.
- Missing disarmed magical trap texture.
- Fix torch exploit.
- Fix block graphic glitch near dungeons in countryside.
- Hunt quests can generate with a monster called "0".
- Goblin dice is too easy to win. Needs more randomization and pattern-detection.
- Tomb wall segment texture glitch?
- Move bone texture asset number to avoid crossing with magic trap disarm texture.
- Quests should only ever generate for the current map segment, even after teleportation.
- Gazetteers not working correctly?
- Farms not revealing surrounds correctly?

Tuesday, August 26, 2014

Major Steam Launch Mega Update - 27 August 2014

- Show reminder of permadeath mode in-game
- Lower sell price of Blatherbeard's Brew to match tavern prices
- No price for Tears or Food?
- Ankh segments sell for nothing?
- Traps shouldn't spawn too close to stairs
- Megachests can spawn encased in walls
- Add Steam achievements to Goblin Dice
- Blatherbeard's Brew shouldn't stack. It's too helpful :P
- Blatherbeard's Brew should wear off if you sleep it off
- Add confirmation messages to the use of certain items, such as recall medallions
- Adjust dungeon monster level resets
- Remove "floating" monster data on truncated floors
- No loading screen for Recall Medallion use?
- Fix loading screen disappearances/anomalies
- Correct advanced lighting setup for drastic load-time reductions
- Add tombs
- Speed up Steam intro screen
- Add tomb door sounds
- Correct textures in tombs
- Correctly render outdoor skies in Shaderless mode
- Correctly display all models in Tombs
- New tomb traps!
- Town skyboxes not working in shaderless
- Major loading speed optimizations
- Skeleton statues should just cast poison. Drain effect can be added during magic re-write
- Remember last used player name
- Potential crash in countryside when hitting F1 to switch UI modes
- Stairs message pops up every time you attack a monster standing on a stair tile
- Disable online functionality if game fails online connectivity check
- Can't attack containers in tombs?
- Don't let monsters spawn in the countryside if you're in a town segment.
- Add some kind of "score" system to the permadeath report
- Cap stat percentages to maintain balance thresholds
- Loading screen anomalies when entering towns in shaded mode
- Combat anomalies when fighting a monster who is on a stair tile
- Hitting the claim key repeatedly can lead to a crash?
- CTD when entering some towns
- Death reports need a score system
- Fireball spell given by Al-aeks doesn't match level-appropriate spell given in shops
- Shouldn't be able to sleep near towns, farms and towers
- Stair/monster combat anomalies
- Training screens should let you know if you don't have enough gold
- Make sure trap detection click is general and not cursor-location specific (like combat)
- TAKE ALL from a corpse shouldn't destroy the corpse if your inventory is full
- Death screen should have option for "continue" 
- Min weapon damage can sometimes be higher than Max  

Wednesday, May 21, 2014

Performance Hotfix 1 - 21 May 2014

- Goal arrow doesn't go away after completing cleanse quest
- Occasional glitch where player's gender resets to blank, causing missing image crashes
- Unknown image exception on popup message boxes
- Game will not let you leap onto a trap square if the message saying "cannot disarm while monsters near" is showing.
- Guarantee that player will be placed under stairs when moving down floors in dungeons
- Player being placed at wrong stairs when moving upwards in dungeons
- Update game to be able to access double the system memory, leading to fewer crashes

Monday, May 12, 2014

Major Steam Launch Mega Update - 9 May 2014

- Help screen has small graphics anomalies across it.
- General store doesn't show multiples of items
- New music tracks from Nicolas!
- Change Blatherbeard's Brew graphic to look like the real thing
- Balance adjustments
- Add message of the day system to the main menu
- Add bank sorting
- Change "shaderless mode" label to "low detail mode"
- All ruined temples now have undercrofts
- Implemented new quest menu
- Implemented quest completion screen in towns
- Implemented pilgrimage quest type
- Set groundwork for next bit of super secret online functionality
- Complete addition of CLEANSE quests
- Start add "better / worse" icons on loot and buy screens for weapons and armour
- When you find gear that is higher than your current level, it should always have better stats than the gear you currently have
- Objects to the left and right can be interacted with. Should only be able to touch in front
- Higher level gear sold in shops should now conform to new higher level gear stats
- Very rare invisible wall in dungeons which affects player, monsters and spells
- Quest Kiosk minimap icon in towns is mis-rendered on minimap in shaderless mode
- Quest list is wiped when successfully turning in completed quest
- Multiple quests in available quests list which refer to the same location
- Disable ESC key when speaking to Al-aeks to force player to speak with him
- Quest kiosk not being textured correctly in shaderless mode
- Quest reward system
- Add COLLECT quest type
- Add HUNT quest type
- Errors with quest reward items leading to incorrect data and potential crashes
- Asking people where a facility is doesn't render properly if you're standing right next to the thing you're asking about.
- Items requested in collect quests often repeated
- Add spell functionality to countryside
- Mana bar rendering incorrectly in some resolutions/aspects
- Mana and health bar backgrounds not hiding correctly sometimes
- Message and Yes/No menus need to preserve backgrounds when they show up
- Revealed farm locations should only show up within a fixed distance from the farm, and not everything all at once.
- Portal map icon isn't always the correct opacity
- Lighting a torch in the countryside with shaderless mode enabled causes a crash!
- The game should generate more of an item if you have a quest to collect that item
- SHIFT stops letters from being entered when creating character name
- Cartographer should offer bulk discount for "reveal all"
- Cartographer will reveal incorrect location types sometimes 
- Can sometimes not click on fountains in dungeons
- Add "sleep interrupted" message when ambushed during the night
- Label armour and weapon racks in dungeons
- Enable "cast spell" UI button in countryside
- Getting quests to go somewhere don't let you know where it is. You have to ask people.
- Clear new quest cache files when creating new game
- Only generate cleanse quests for dungeons
- Data glitch occasionally when asking for directions
- Low-level players should only ever be given easy quests
- Completing quests gives XP
- Strange inconsistencies when saving/loading quest kiosk data
- Correctly map dialog return keys to custom key values
- Loading screens should snap into place immediately when moving between environments
- Widescreen border doesn't hide correctly sometimes
- Show details of weapons and armour on loot screens
- Show "level too high" red hilight on unusable weapons and armour in loot screens
- Show magical swirl on magical weapons and armour in loot screens
- Add "compare" graphics for weapons and armour on loot screens
- Add "compare" icons for weapons and armour on inventory screen
- Better/Worse icons not showing correctly for weapons in loot screens
- Initial Quest to Find Eddya Anic's Holdfast shouldn't come up as giving no reward
- Need a way of being able to tell which quests have known locations
- Player should start with more than just one torch
- Short descriptions of starting options
- COLLECT quest items not always displaying correctly!
- Should be warned if trying to sell a quest item
- UI showing incorrectly with popup messages
- Item names being listed twice in general stores
- Reinstate quest file version control
- Identical quests can spawn together in the same kiosk
- Alter intro cinematic to not need a movie file (too many compatibility issues)
- Begin implementation of Steam functionality
- Occasional total game lockup when killing monsters
- Update demo splash when quitting game
- Add Steam achievements
- Fireballs and Lightning bolts not rendering correctly in dungeons
- Add 'Early Access' intro screen to Steam version
- Add death report for permadeath games
- "First Spell Learned" steam achievement registering as "First Kill"
- Add achievements for finding secret walls
- Add death report stat for finding secret walls
- Initial loadout should not trigger Steam Achievements
- Finding first weapon and first piece of armour should trigger Steam Achievements
- Tester forms need to have fields for build version and location
- Sound audio levels being a little screwy sometimes?
- Update maps of Smeg-het to use new, optimized map reveal system
- Torch burning sound sometimes being replaced with monster breathing sound when transitioning between dungeon floors
- Death report screen not showing or working properly
- Selected quest should be persistent between viewing the quest screen
- Duplicate quests still appearing in kiosks
- Make Steam version work fully in Offline Mode
- Max damage at time of death equaling zero??
- Leaving sleep menu without sleeping should NOT end a turn
- Add more books
- Fix help screen graphical glitches
- Make game install fonts if not installed 
- Add warning if you have Permadeath enabled
- Make Permadeath not be the default
- Make Guiding Light work in the countryside on Shaderless mode
- Make torchlight flicker in the countryside on Shaderless mode
- Make Ghostform work in the countryside
- Monsters can occasionally spawn inside solid objects in the countryside when ambushing you
- Permadeath death report now gets a copy saved in the player's My Documents folder
- Clergyman Al-aeks should only ever teleport you next to a town, and never underwater
- Death by drowning needs to show up on permadeath death report
- Add Steam achievement for opting to be flung somewhere random
- Add "What's the worst that could happen" Steam achievements for drinking unidentified potions
- Add autorecover function for if game crashes
- Make cinematic audio end more dramatically
- Make Steam version work fluently in FULL offline mode (as in cable unplugged)
- Guards and Gladiatori will still give you the weird quest location mismatch when asking for directions
- If a light spell runs out and there's another one still active, the light shouldn't stop
- Rare fatal crashes when sleeping in a dungeon
- Fix incorrect "th" suffix on days of the month
- Some portals show wrong name (but work properly)
- Cleanse quests don't keep correct track of monsters and can't be claimed as complete
- Correctly allocate dungeons with floors appropriate to dungeon difficulty
- Update precision and accuracy of quest generation routines and add first-time loading screen for Quest kiosks
- New console command to find version
- Different difficulty quests should only go for specific depth dungeons
- Quests taking FAR too long to generate in towns
- Add Steam achievements for finding rare items
- Add permadeath report stats for each different quest difficulty level completed
- Collect quests not completing properly?
- Quests disappearing from kiosk quest list with no reason?
- Currently selected quest stays selected when opening and closing quest menu
- Occasional crash when taking screenshot!
- Multiple quests on offer in a town can still make use of the same dungeon...
- Hilight completed quests in quest list without having to select the quest first
- Permadeath report not showing up correctly after dying
- Widescreen users not seeing correct border after dying and returning to main menu
- Torches in the countryside should fizzle out if you go underwater
- Make dungeon truncations (for quest locations) not change floorplan on available floors
- Should be able to press TIME key to close TIME window
- Should be able to press ESC key to leave quest details window
- Add hotkeys ('1', '2' and '3') to change map levels (in countryside)
- VSync causes flicker on Steam loading screen
- Buying arrows at the blacksmith completes all of your COLLECT quests! WTF??
- Quest screen text colour showing up incorrectly
- Make weapon compares take magical damage into consideration
- Don't cause Steam achievements to reset when starting a new game
- New console command to reset steam achievements manually: "RESET STEAM"
- Timing of intro cinematic incorrect. Text and audio finish too early.
- Your quest screen should sort quests so that there aren't gaps after finishing quests.
- Death report for each quest difficulty completed not counting properly
- If you already know where a location is, it shouldn't come up in the autocomplete when asking for directions
- Cleanse quests can be completed en masse by collecting incorrect items  
- Autocomplete on dialogue screens broken
- Online functionality not enabling correctly
- If you get a quest for a dungeon you've already been to, you shouldn't need to get directions to it
- Add option to reset achievements when starting new game in Steam version
- Fix image transition timings on intro cinematic
- Permadeath report repeating items and not rendering correctly
- Spells reporting as wrong number learned in permadeath report, causing incorrect steam achievement triggers
- It should take 4 ankh segments to form a full ankh, not 5
- Blatherbeard's brew should sell for much more
- Blatherbeard's brew shouldn't make you more vulnerable to attack
- COLLECT quests can be duplicated
- Implement HUNT quests
- HUNT quests can be duplicated
- Having multiple quests for the same dungeon messes with required floorcount
- Portals from town rarely changing dungeon type and name
- Add debug output regarding server connectivity
- Add debug output regarding steam achievement reset 
- Link mana auto-replenish to WIS stat
- Make mana regen happen faster during first 5 levels. The lower the level, the faster the charge
- Correctly and consistently lock steam achievements if option is selected
- Re-render of all music for optimization
- In shaderless mode, spell hits don't have transparency, but should
- Lower spell book prices in shops [experimental]
- Mana recharges faster at lower levels [experimental]
- Health recharges when enemies aren't near [experimental]
- Some hunt quests not showing monster type or number to kill
- Some hunt quests generate to only kill one monster
- Change death report stat to TOWNS ENTERED not TOWNS FOUND
- You should not need to ask for directions to a dungeon you've already found
- Al-aeks should only give you his quest if you opt to stay in the starting region
- Hunt quests not tracking correctly  
- Game locks up when leaving towns and dungeons
- Add banner showing when the game can't connect to server
- 'Reset Achievements' label should read 'Reset Steam Achievements'
- Once you hand in a COLLECT quest, those items should be removed from your inventory
- New desert tracks from Nicolas
- Update dialogue system
- Removed new functionality where heal magic doesn't take a turn. Makes it too easy.
- Give Clergyman Al-aeks his new dialogue system
- Fix critical error when doing location dump - including using Smeggit Maps
- Steam intro screen should only show up once, regardless of what settings are changed
- Organise kiosk quests so there are no gaps 
- Sleeping with a lit torch in a dungeon causes bizarre lighting issues
- Sleeping next to water in the countryside causes the water to disappear