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Sunday, February 3, 2013

Original build submitted Dec 25 2012

Original build submitted Dec 25 2012

- Missing asset issue (memory related?)
- 'Continue' button should be greyed out if no continue available
- Make character selection screen clearer to navigate
- Minimap phantom bug (see report for line number)
- Character sheet has no hotkey
- Issue with holding 'M' for map causing engine lag
- Final enemy strike doesn't play hit sound
- Item pickup icons need to be better aligned
- Character sheet should tell the player what XP is needed for next level
- Selected item on Main Menu should return to zero if no item selected
- WASD option in options doesn't have any effect
- Correct widescreen detriment count offset
- Very large dungeons should be harder to come by
- Game data improperly flushed on new game (effects, map data, etc)
- 'Loading pickup screen during combat' issue
- ESC key needs to exit inventory and spell book screens
- Add level up cheat for testing purposes
- Invulnerability spell should last for 5 turns, with scroll lasting for 10
- Occasional crash on disarming trap
- Fixed occasional inventory weapon switch crash
- Fixed lighting object mismatch fatal bug
- Load times too long (check placement attempt counts)
- Fixed 'number of floors' problem. Dungeons won't be so huge that often. 10 floor maps are rare.
- Lag after monster death
- Freeze when creating a dungeon for the 3rd or 4th time
- Make minimap enabled by default
- Allow character sheet to be closed by pressing 'C' and inventory to be closed by pressing 'I'
- You should level up faster in the early levels
- Replaced terrible item destroy sound
- Added achievement sound
- Item info option now stays activated until ESC is pressed
- Lag going from options menu to Main Menu
- Added player stats with dynamic stat balancing
- Item balancing is quite bad
- Click-mashing a monster will kill it instantly with the player taking no damage
- Pressing ESC in inventory should disable identify mode on the first press, leave menu with second press.
- Missing wood texture on debris when not using advanced lighting
- Have 'wait' hotkey (now CTRL)
- Have 'cast spell' hotkey (now SPACE)
- Invisible monster trapped in trap issue (thought it was fixed? Guess not)
- Possible texture crash on longword equip
- Replace weapon models with "swoosh" effect
- Slimline UI doesn't update button locations
- Button hot-spotting needs fixing
- Have slimline UI option (Press F1 to toggle)
- Change slimline death overlay
- Weapon doesn't update in inventory character image when changed
- Monsters still animate slowly during attack sometimes
- Returning from slimline UI to classic UI doesn't re-set map alpha back to 255
- Automatically move to minimap when entering Slimline UI
- Fix new game speed mechanism
- Don't allow player to spawn in enclosed square
- Fix placement of buffs/detriments in slimline UI mode
- Add in blocked effects
- Replace blood effects with something more dramatic
- Add torches
- Make minimap update after destroying objects or opening secret doors
- Add cheat to change stat scale rate for testers
- Options menu retains click information before returning to main menu. Clear mouse clicks before leaving.
- ESC key should close the loot window
- Torch burn progress bar offset in Widescreen
- Torchlight slows the game considerably on high graphics settings
- Fill void space with wall segments
- Add different types of damage graphics. Not just blood, but poison, etc, too
- If torch active, light should be maintained between floors
- Potential game slow-down still happening
- Pit trap not disarming correctly
- Scroll of teleport not working
- Spell casting audio timing mismatch (noticeably with lightning bolt)
- Add ranged weapons (bow and crossbow)
- Character has laboured breathing while seriously injured
- Torch values need to be re-set with new game, and maintained between floors
- Make fountains functional
- Heavy breathing should stop upon death
- Fountains actually have no effect
- Reset equipped weapon and spell variables when starting new game
- Scroll of invulnerability doesn't actually work
- Buff HP and MP when levelling
- Reset health and mana when levelling
- Replace that hideous magic starry effect
- Odd, rare, nonresponsive monster
- Clicking cancel while trap disarming wastes one gem
- Add torch sounds (ignite, go out, pick up, constant flame crackle)
- Add bow and arrow sounds
- Instant spells leaving a zero value buff counter
- Overhaul overall game speed issues
- Re-write shadow generation code to be more efficient
- Monsters potentially all stop animating
- Can't disarm a triggered trap
- Scale local world size to fit hi-res country mode
- Stop dungeon doors from facing impassible terrain
- Magic vocalization plays incorrectly
- New cheat "impulse 9" gives you a healthy dose of gear to play around with
- Add in re-vamped occlusion engine for more speed
- Fired arrows can hit multiple enemies at once (shouldn't be able to)
- Overhaul the terrible info/delete process in the inventory
- Link dungeon doors to dungeons
- Add strafing and reverse movement in countryside
- Sounds move incorrectly when moving between world segments
- Add map functionality to countryside
- Add minimap functionality to countryside
- Fix countryside movement seeding issue
- Fix countryside invalid object culling
- Fix countryside sound effect mislocation
- Fix town doorway displacement bug
- Put in town exits and link them to countryside
- Fix town door anomaly
- Add UI functionality to towns
- Revise town controls
- Add town name generator to game
- Fix seeding position anomaly
- Apply time of day relevance to dungeons and towns
- Fix landmark locator
- Add click interaction to countryside
- Add multiple-item search on landmark locator
- Game will crash if an achievement update is being displayed when changing environments
- Game will crash when viewing the credits
- Correct missing sprite error for temple walls
- Timer based movement to stop speed shifting
- Correct bitmode error on launch
- Add adjustable detail level setting
- Map shortcut needs to link to appropriate full-screen map, rather than the dungeon map
- Effect sprite data needs to move to countryside/town/dungeon offset when moving to new areas
- Add multiple town exterior variants
- Link town exteriors to town interiors
- Properly correct outdoor minimap glitch with missing temple wall sprite
- Fix town door placement issue
- Add world co-ordinates to countryside map
- Fix minimap sprite replacement issue with full-screen map
- Some farms and graveyards don't have entrances
- Make TBM system adjust faster and more accurately
- Teleport spell should update map on arrival
- Add visible percentage values on stats in character screen
- Can occasionally hit enemies in melee when not adjacent
- Map flashes old location before updating to new location in countryside
- Location names flash adjacent segment names momentarily between small segment shifts
- Severe monster glitch in lower dungeon levels monster asset id being the same as dungeon segment asset id
- Traps will automatically be detected when you click on the square. No more failed skill checks and nasty surprises
- Torches will last twice as long now.
- Add fast-travel console command
- Add 'teleport to location' functionality
- Bizarre, extremely rare, door monster issue
- Add full set of subterranean location names
- Make town load music closer to a standard volume
- Make taps skill-based to find EXCEPT for pit-traps
- Meaty hit sound should play when player is hit
- Add page turn sound when sorting through inventory
- Add new $350 pledger custom playable characters
- Add 'spell failed' sound when not enough mana to cast
- Fixed occasional freeze on world segment load
- Put in limited number of attempts for farm/graveyard wall segment removal
- Add cheat to control time
- Add cheat to find and travel to a type of world item
- Magical traps shouldn't illuminate the trap light
- Change colour of trap light
- Re-align map co-ordinate text for better readability
- Add campfires to countryside (including light sources)
- World co-ordinates overlap on map screen
- Add greater area map
- Fix missing underwater shader effect
- Show dungeon name on dungeon map
- Replace in-game font with custom font
- Add full set of overworld location names
- Implement dynamic weather system
- Add world map
- Sixth Sense gems will now light up in the countryside to show you're near dungeons or items of interest
- Add basic quest generation
- Add greater world map
- Add local world map
- Make bloom adjustable via config script
- Add quests page
- Prepare towns for NPCs and start with placement of guards
- Create starter NPC (tutorial)
- Update water surface shaders
- Add Mine model pack
- Add dialogue system
- Add location data saving
- Add biomes
- Add oceans
- Add basic NPCs
- Monsters sometimes won't take turns after spells are cast
- No additional dungeon tilesets
- Provide visible indication of level up
- Provide visible indication of quest completion and addition
- Quest completion does not remove quest from quest menu
- Can quick-travel to mines now
- Add graphics to quest log interface
- Map marker co-ordinates don't stay persistent when moving large distances
- Re-wrote world chunk border code. Can now accurately move between world chunks
- Fix occasional floating foliage bug
- Intro music switch no longer happens when starting a new game
- Turning off shadow setting in CONFIG.INI now removes shadows from overworld, increasing game speed
- Sixth sense lights illuminate now in the countryside when dungeons and interests are nearby
- Prepare weapon segment graphics
- Prepare loot graphics
- Green glow behind transparency
- Fix manual seed generation
- Map mouse-hover to show name of locations
- Genuine quest generation for town guards
- Strange green glow when opacity maps cover skybox in dungeons
- More and better loot
- Parse armour art assets
- Fixed quest generation algorithm
- Add loot framework
- Procedurally generate weapon icons
- Item description should say what level is required to use it
- Bows and arrows need to show stats in info mode
- Fatal array out-of-bounds error in some towns
- Add weapon creation matrix
- Scale monsters stats
- Fix stacked health and mana potion issues
- Re-model town internals
- Multiple storeys in procedurally generated town buildings
- Add weapon assets for female characters
- Start player with minor healing spell to help balancing
- Add 'sleep' functionality
- Fix town doors. Still broken
- Fix quick-travel system to match player movement system
- Swap audio channels (rotate listener 180)
- Balance loot discovery
- Fix secret walls in mines
- Duplicate quests
- Replace stat bars with sliders
- Teleport spell shouldn't teleport to same spot
- Player now has a chance of being attacked while sleeping in dungeons
- Fix unusual weapon transfer in inventory multiple pages
& Make the time/date be visible somewhere
- Add character name dialog
- Add black background when showing location names for better visibility
- Dungeon chests re-stock when moving between floors
- World persistence for dungeons
- No save/load ability yet
- Monster AI will disable sometimes on lower levels of dungeons
- Monsters will occasionally skip animations
- Add Aviaries
- Crash fixed when saying goodbye to guards
- Monsters re-set when loading saved game (rest of dungeon stays the same)
- Clergyman Al-Aeks won't stalk you anymore
- Fixed various saved game errors
- Fix town music levels
- Fix town object occlusion
- Fix town door collision
- Add taverns
- Add tavern name generation
- Add goblin dice minigame
- World persistence for towns
- Add console command to change the stat scale value
- Clergyman Al-Aeks won't throw you into an ocean anymore
- Rarity of Loot found in containers is now dependent on the container.
- Fixed ghost item issue after getting drunk.
- Readied weapon will display correctly now after loading game
- Fixed MAJOR quick-travel bug. OMG I am so sorry I let that get in there....
- Add general stores to towns
- Add blacksmiths to towns
- Fix goblin dice fatal lockup
- Generate monetary values for weapons and armour
- Add town minimap functionality
- Add town full map functionality
- Fix barter balancing
- Add more town optimization
- Add NPC groundwork
- Add temples
- Countryside chunk borders are now visible on minimap
- Player marker points the wrong way on town map
- UI doesn't unhide after leaving shops
- Can't check time in towns
- Trying to sleep in towns freezes the game
- Full size UI broken in towns
- Should stay on buy/sell screen after clicking purchase in shops
- Town doors on town map should show appropriate icons instead of just door symbols
- Game will crash after selling too many things in shops
- Shops in towns should have opening hours
- Can't grab some armour items from chests
- Town sounds still play while in shops
- NPCs block up alleys and doors in towns
- Town doors sometimes are inaccessible
- Change inventory UI to be like the shop interface
- Add option to sort inventory
- Fix gender saving issue
- Allow NPCs to talk about local facilities
- Show NPC names while exploring
- 'Cleanse' quest type added
- Quest returns added
- Inventory sort button fixed (and all associated problems)
- Tavern replenishes health and mana when sleeping there
- No more trannies in towns
- Music issues in towns are gone- Knock sound when trying to enter doors that have nothing inside (yet)
- Add a button/automatic function to neaten inventory
- Add more town building types to towns
- Add trees and bushes to towns
- Add flowers and rocks and mushrooms to towns
- Emptied chests in previously explored dungeons not displaying/working correctly
- If you save in a dungeon you have a quest in, maintain the number of monsters in it
- Add decoration to towns
- Add Gladiatori to towns
- Add HUNT quests
- Fixed sell value bug in shops
- Civilians can be interacted with
- Cleanse quests require you to FIND the location of the source
- Make towns more efficient
- Infinite haggling/selling glitch in shops fixed
- Clergyman Al-aeks works again
- Fixed mirrored sound in dungeons
- Fixed travel issue with getting drunk
- Make disabled magical traps get grayed out
- Possible memory leak causing crashes?
- Remote persistance inconsistent (map names not always accurate)
- Occasional crash when asking for directions
- Town external construction changed to prevent seed glitching
- Map name referencing fixed
- Clicking cancel on a trap won't affect your ability to have another go at the trap later
- Traps can always be found, but they are tricksier
- Path creation/location error fixed when creating new character
- Potential crash when asking for directions
- Sleeping in taverns passes time
- General store hilighting of sold goods should now work
- If a monster is standing on a trap, you won't be able to disarm the trap until the monster has been dealt with
- Give found weapons a monetary value
- Rotate aviaries 180 degrees for more accurate placement
- Gender not saving in saved games
- No more missing object crashes when setting off traps
- Clergyman object reference needs to be re-set back to a non-existent object number
- Major stability enhancements
- Massive countryside and town optimizations
- Inventory deleted items issue (including fatal crash and memory leak)
- Fixed quick travel terrain mapping glitch
- Quest completion recognition fixed
- Map markers still broken? Look into.
- Add banner popup for killing all monsters on a dungeon floor
- Saved game needs to record dungeon type!
- Update load game code for various location types (maybe seed correction for dungeons being overridden?)
- Cleanse quests aren't recognized as successful
- NPCs forget you after you complete their quest. Need to fix so you can get a reward!
- Fix all font sizes
- Quest log clears when creating new games without exiting program
- Align pop-up windows with slimline UI
- Add screenshot button on character screen
- Add option for permadeath when creating character
- Water everywhere if hold turn during segment load
- Floating in town fixed
- No use of UI wait button in countryside fixed
- Occasional missing object crash in countryside fixed
- Fixed crash when dying in the countryside
- Fixed the empty dungeon problem
- Arrows are now purchased in lots of 10 from blacksmiths
- Scrolls not working!
- Add shop name to doors of unfinished shop types
- Edit dialogue for Gladiatori
- Use correct "stairs up" model in Mines
- Fixed misc typos
- Need a means of guidance to selected quest location
- Newly picked up health/mana potions don't work. Wrong script code on pickup. Match to starter inventory script
- Add extra books
- Spells unequip when continuing saved game. Need to save out currently equipped spell
- Update "no more room" sound
- If inventory is full, containers shouldn't be destroyed with "take all" command
- Let nothing be placed around external town doors
- Add achievement levels to character sheet
- Monster and trap difficulty increase better with levelling
- Looting issue fixed
- Fix buzzing sound created by trees
- Bizarre chest errors when returning to previously explored dungeon
- Your STR stat will determine how hard you really hit
- Show name on character sheet (requested feature)
- Add ESC key functionality to shops
- Highlight quest location if visible on map
- Possible fix to people's graphics glitches. Needs testing
- Torches are sometimes delayed in their illumination
- Secret passages in mines should work fine now
- Fixed missing asset overload errors
- Dungeons shouldn't spawn along borders of world chunks
- Ghost arrow should re-set on new game/continue game
- No arrow graphic when firing a bow?
- Town doors are STILL broken
- Town exteriors not always remaining constant?
- Stats not balancing properly??
- Shops appearing in strange locations......
- Town generation needs to be consistent
- Doors appearing in the wrong spot
- Missing object error when disarming traps magically
- Misc spelling errors
- Ghost guide points you places you don't know the location of yet
- Cleanse quests get marked up properly
- Combat freeze issue
- Barter freeze issue
- Adjust monster scaling a little more
- Adjust loot balancing matrix a little more
- Update game menu system
- Add automated version checker
- 6th sense lights should re-set when starting new game
- Secret doors not always working
- Analyze armour prices. All way too low. Check weapons, too.
- Further tweak loot pickups
- Further tweak balancing
- Stats reset when loading a game
- Tweak weapon strength balance
- Secret walls fixed
- Watch out for magic traps now... Seriously... REALLY avoid them where possible. Trust me.
- Quest guidance arrow disappears when it should now.
- Sometimes immediately dying in pit traps when entering dungeons for some reason?
- Strange player misplacement issues when saving/loading in dungeons.
- Dungeon floors not saving/loading correctly!
- Occasional graphics glitch when disarming magical trap (bad texturing - possibly only in mines)
- Tweak monster difficulty
- Increased probability of getting scrawled notes after getting drunk
- Tweak loot rarities
- Monsters shouldn't be able to spawn in a square entirely surrounded by walls
- Even more monster tweaking!
- Blacksmith prices need to reset back to zero after a haggled transaction
- Quest guidance arrow is smaller and less obvious
- Add more details to quest log for cleanse quests. Namely how many floors are left to clear in the specified dungeon, or how many monsters left to find.
- A few issues with quest arrow... Sometimes not pointing to a location, despite you knowing where it is, selecting quests and then closing the log will sometimes break the arrow, but opening and then closing the quest log without clicking anything makes it work again....
- No cleanse quest recognition
- All achievement levels reset on game load
- Rare graphics glitch on certain systems
- Super secret new functionality added (that's right. I know you're reading this)
- CLEANSE quests are registering as completed, but not popping up the banner or playing the sound.
- Purchased mana potions not working
- Fix errors with saving in towns
- Add special image for scrawled note
- Update CONFIG.INI file to reflect updated engine values
- Weapons still potentially slightly too common
- Each time you sleep in a dungeon, the probability of being attacked should increase (until you've cleared the floor)
- Health potions and Mana potions replenish a PERCENTAGE OF YOUR TOTAL rather than a fixed amount.
- Misc combat errors
- Quests can be given in locations that are much further away now (more travel = more fun!)
- Super secret functionality fixes (ooooooh. Got you guessing now, hey?)
- Monsters coming back to life and freezing has been fixed
- Having interrupted sleep affects how much health is re-gained
- Poison doesn't dissolve so quickly during sleep
- More (yes more) monster tweaking
- Chests still not saving/loading correctly in dungeons
- Countryside containers functional (merchant wagons, stumps, etc)
- 'Item of interest' gem hilight will now only happen when the item is in the current immediate world segment.
- 'Item of interest' gem will go dark after you've looted the item of interest.
- Cleanse quest locations not being named correctly
- Monsters tweaked even more...
- To heal a lot, you should have to sleep for longer
- Look into stat balancing to see if CON is being ignored too much. Perhaps have 'taking hits' buff it slightly. Or perhaps blocking?
- Hit graphics showing up as black for some people?
- Health bar malfunctions after sleeping with the new mechanic.
- World persistence for countryside
- Arrow graphic not showing, even in dungeons? Look into...
- Yet more monster tweaking
- Mana doesn't regenerate during rest
- Dungeon gem will light up when dungeons are also in adjacent
- Occasional freeze when asking an NPC about a person or place
- CON balancing has been fixed up a little
- You can now exhaust the quests in any given town
- Fewer NPCs have quests
- Loading a saved game which is in a town will make all NPCs no longer have quests for you
- Ambient lighting in countryside makes snow look like sand
- NPC dialogue shows up blank when they have nothing to discuss with you
- Can't save your game if monsters are near
- Quest info on "monsters left to kill" resetting when dying in a dungeon
- When a marker is put on your map, it's name is not always accurate, even though it's location IS accurate.
- Temples sometimes showing up as having a name when they shouldn't
- People can now select to play in 16 or 32 bit mode, to better support various video cards.
- People can now opt to use vSync to further add video card compatability
- Monsters occasionally re-setting between dungeon floor shifts and entrances
- Quest log clearing upon game load
- You should never wake from sleep with less health than when you went to sleep
- Add ability to access social networks on title screen
- Modify use of starter healing spell to stop heal-spamming draining CON

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