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Friday, March 29, 2013

Major Update 0.06.471 - 30th March 2013

- You can now tell Al-aeks to give you nothing
- Al-aeks now gives you the option to get dungeoneering equipment
- Al-aeks now gives you a collection of scrolls rather than an out-of-level spellbook
- Added one new male and one new female NPC voice
- Add procedural scroll generation
- Slight tweak to armour values at later levels
- Can trick Al-aeks into giving you TWO items
- Player should start with a single torch
- Torches should last a bit longer
- Can no longer have your sleep interrupted if you're surrounded by solid objects (like sleeping in a cell)
- NPC placement/naming mismatches
- Can't delete beginning quest?
- Al-aeks will ask if you're sure you want to be flung off somewhere
- Scroll tweaks
- Can find empty dungeons... As in no monsters? There should be at least one monster per floor, no matter how small the floor is.
- Bizarre issue with inventory sprites going crazy
- Add new audio assets for guilds and new stores
- Crash when using procedural teleport scroll
- Crash when using procedural disarm scroll
- Crash when using procedural reveal scroll
- Trap locks purchased from thieves guild don't stack with other trap locks
- VERSION.DAT sometimes being strangely deleted
- Procedural Disarm scrolls don't work!
- Procedural Reveal scrolls don't work!
- Procedural Teleport scrolls don't work!
- Remodelled witch's huts
- Add corpses to countryside
- Add burned-out ruins to countryside
- 'Could not load file' error causing hard crash
- Fixed temporary effect markers
- Added first offensive scroll (fireball - one shot)
- Quest guidance marker remaining after deleting quest
- Add magical abilities to weapons
- Procedural invisibility scrolls only lasting for one turn
- Load check dependency to prevent missing asset errors
- Level volumes of all character voices
- Add magical abilities to armour
- Add procedurally generated magic system
- Stats in inventory for weapons and armour show level first.
- Found/Given gear not rendering statistics correctly
- Add items to quest rewards
- Add console commands for adding items
- Add procedurally generated spell books
- Fix memory leak causing "could not load image" crashes
- Lower sell value of armour and weapons
- Scroll icons for different scrolls
- Enemy rebalance tweak
- Armour enchantment tweaks
- Tweak procedural spell costs 
- Books no longer showing up as loot?
- Levelling structure tweak
- Threat levels tweak
- Al-aeks should put you near a town when he teleports you, rather than being an asshole
- Apply higher risk vs reward comparisons. Fortune favours the bold!
- Fix broken quest reward item loot
- Don't allow trap locks to be sold at the blacksmith  
- Shouldn't get XP for achievements
- Reduce XP for trap disarming
- Reduce XP for completing quests
- Reduce XP for reading spellbooks
- Add XP boost for clearing a dungeon floor
- Further trap damage tweaks
- Spell levels will show up in spellbook
- Can now forget spells
- Mana increase per level extrapolated for more WIS-focused characters
- Weapon and Armour Enchantments visible in shops
- Bows not doing any damage
- Fix obscene mana costs for certain procedural spells
- Fix unnecessary duration markers on certain procedural spells
- Add CL$() option to run game in window mode
- Slight stretch for XP to reach each new level
-  Remove 1 in 1 chance for enchantments in all 3 generation locations
- Widen chance range from 2 to 6 to 2 to 12
- Bring enchantment powers down to around 50/60% of current
- Added experimental efficiency shader mode to play with
- Fix error where stairs won't always spawn correctly
- Return 1 in 1 chance gear, though rare
- Added new "bail from dungeon" console command
- Loot balancing re-tweaked
- The deeper you delve, the better crap you find
- Invulnerability and Invisibility learned spells don't last as long
- Reduce number of potions sold in temples
- Reduce overall enchantment powers
- Reduce HP and MP expansion per level
- Add rare weapon and armour racks to dungeons 
- Player's level needs to be taken into account when trying to read procedural spell-books
- Turn Left/Turn Right actions are now three times faster
- DLL crash when trying to claim a landmark in windowed mode
- Can't forget spells
- Renamed invulnerability to stoneskin and invisibility to ghostform (old names were too long)
- Starting with "candle" option starts you with fewer scrolls, and a low level fireball spell
- Spell hits shouldn't stay there if you immediately attack with an enchanted weapon
- Armour affects damage taken less than before
- More combat metrics added to console message stream
- New console command LEGOLAS will add a normal and magic bow to your inventory, along with 99 arrows
- Bows create "out of bounds" error
- Shouldn't be able to drink from a fountain if a monster is adjacent
- Monster health tweaks
- Monster damage tweaks
- Armour influence tweaks
- Exploit where you can leech mana from dead enemies
- Bows don't work 
- More monster balance tweaks
- You get tiny amount of stat boost for using a trap lock
- Firing bows boosts DEX
- Monster HP at high levels re-balanced
- Sounds discontinue on inventory in countryside
- Double XP when firing bows
- Incorrect voice sounds playing when firing bows
- Temples still being recognized as having doors when they don't? Perhaps check the Kevin Bacon module for generation mismatches
- Fix map marker bugs
- When loading in a dungeon, start at the entrance to the most recent uncleared dungeon floor, rather than at the door to the dungeon.
- Add easy-to-use screenshot function (Print Screen Key)
- Bows allowing you to leech EXP and health from walls??? O_o
- Update save file data to prevent full save loss sweeps when changes are made

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