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Sunday, February 17, 2013

Major Update 0.05.411 - 18th February 2013

- Increase number of potions available for sale in temples
- Purple skull should disappear after disarming a revealed trap
- Disarm trap spell occasionally won't work, even on adjacent traps.
- Do not allow movement buttons to be pressed while freelook is returning to center
- Instantaneous spells show a spell marker for one turn
- Torches shouldn't run down during sleep 
- Very small percentage people experience lock-ups when leaving dungeons. Not memory related. Perhaps check file access?
- Countryside gems occasionally light up when nothing's there? 
- Give quick-travel module time-passing speed scaling coefficient 
- A f**k-tonne of monster leveling and balancing
- Fixed armour leveling bug. Can't find armour values higher than 6
- Fixed missing female armour image errors
- Gryphon Aviary placement shouldn't be able to place Aviaries next to doors
- Fixed random "array out of bounds" crash in very few places in the world
- Magical trap disarming sometimes won't change the trap colour to grey
- Rare crash where some people can't view the credits due to a music load issue
- Initial armour re-balance
- A good 40 new books added
- Clergyman Al-aeks lets you choose some starting gear to help you out
- Added option to delete quests from your quest log
- Occasional crash when saying "no" to moving between dungeon floors/leaving dungeons
- Dungeon gem should show up if a dungeon is in adjacent local area square
- Slight tweak to increase amount of mana gained on level up
- Mouse hover on tavern buttons post-click!
- The deeper the dungeon floor, the higher the monster density 
- Al-aeks should offer you your gear choice before being whisked away
- Missing object error in mines
- Traps not spawning
- Location name bug
- Shaders mismatch bug
- Foliage shader objects still being misplaced... 
- Volatile save data should be stored separately, and only permanently saved upon manual save
- Text field not being cleared sometime when talking to Clergyman Al-aeks
- Al-aeks can no longer teleport you inside of a town
- Countryside loot persistence!
- Quest locations STILL not always being marked on the map with the correct name
- Fountains cease working on load game.
- Rare occurrence where you can't grab something out of a chest
- Locations sometimes not showing up on map at all?
- Revealed trap objects can only be spawned once on any given trap
- Map markers for dungeons should show up in adjacent local area squares
- Fountains and chests re-setting upon save/load in dungeons
- VERY rare world mismatch bug possibly happening when saving/loading in towns?
- Alex will now laugh at you when you die. Because... You know... Why not...
- Added a bunch of temporary variables to save profile to minimize future save compatability
- Permadeath is more permanent
- FINALLY FIXED THE $#%^ING FOUNTAINS!!!!!1!!!one1!!!
- Fixed bug when reading certain books
- Added use of left and right keys to turn pages in books
- Al-aeks can no longer accidentally teleport you outside of the world segment
- Fixed monster corpse removal glitch caused by new loot mechanism

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